Files
defrain-shooter-unity/Assets/Scripts/HomeMenu/HomeSceneInputField.cs
2021-12-21 21:51:34 +01:00

174 lines
6.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using TMPro;
public class HomeSceneInputField : MonoBehaviour, IPointerClickHandler
{
[SerializeField] float markerHeight = 20.0f;
[SerializeField] float transitionStartTime = 0.2f;
[SerializeField] float transitionEndTime = 0.2f;
[SerializeField] Color helpTextOriginColor;
[SerializeField] Color helpTextColor;
[SerializeField] Color focusTextOriginColor;
[SerializeField] Color focusTextColor;
[SerializeField] float helpTextEndPosition = -25f;
[SerializeField] float focusTextEndPosition = 20f;
[Header("GameObjects")]
[SerializeField] GameObject marker;
[SerializeField] GameObject focusText;
[SerializeField] GameObject helpText;
[SerializeField] GameObject underline;
[SerializeField] GameObject placeholder;
TMP_InputField inputField;
bool isFocused = false;
bool isActive = false;
bool transitionCycleStarted = false;
float transitionStartTimePassed = 0;
float transitionEndTimePassed = 0;
void Start()
{
inputField = gameObject.GetComponent<TMP_InputField>();
InputValidator validator = gameObject.GetComponent<InputValidator>();
if (gameObject.GetComponent<InputValidator>() != null)
{
helpText.GetComponent<TMP_Text>().text = gameObject.GetComponent<InputValidator>().GetHelpText();
focusText.GetComponent<TMP_Text>().text = "Enter " + validator.GetValidatorTypeName();
placeholder.GetComponent<TMP_Text>().text = "Enter " + validator.GetValidatorTypeName() + "...";
if(validator.InputType == InputValidator.TypeOfInput.Port) // Because PORT has a default value and so there is text in the inputfield by start
{
isActive = true;
focusText.GetComponent<TMP_Text>().color = focusTextColor;
RectTransform focusTextRectTranform = focusText.GetComponent<RectTransform>();
focusTextRectTranform.anchoredPosition = new Vector2(focusTextRectTranform.anchoredPosition.x, focusTextEndPosition);
}
}
}
void Update()
{
//UnFocus && isActive
if (!inputField.isFocused)
{
isFocused = false;
if (inputField.text != "")
{
isActive = true;
}
else
{
isActive = false;
}
}
#region transition
if (!transitionCycleStarted && isFocused) // Start Transition
{
StartTransition();
}
else if(transitionCycleStarted && !isFocused) // End Transition
{
EndTransition();
}
else if(!transitionCycleStarted && !isFocused) // Start cancelled by user
{
transitionStartTimePassed = 0;
transitionEndTimePassed = 0;
RectTransform markerRectTranform = marker.GetComponent<RectTransform>();
markerRectTranform.sizeDelta = new Vector2(markerRectTranform.rect.width, 0);
helpText.GetComponent<TMP_Text>().color = helpTextOriginColor;
if (!isActive)
focusText.GetComponent<TMP_Text>().color = focusTextOriginColor;
}
#endregion
}
public void OnPointerClick(PointerEventData eventData)
{
if (!isFocused)
{
isFocused = true;
transitionCycleStarted = false;
}
}
#region transitions
void StartTransition()
{
transitionStartTimePassed += Time.deltaTime;
RectTransform markerRectTranform = marker.GetComponent<RectTransform>();
markerRectTranform.sizeDelta = new Vector2(markerRectTranform.rect.width, Mathf.Lerp(0, markerHeight, transitionStartTimePassed / transitionStartTime));
//Help Text / Focus text
helpText.GetComponent<TMP_Text>().color = Color.Lerp(helpTextOriginColor, helpTextColor, transitionStartTimePassed / transitionStartTime);
if (!isActive)
focusText.GetComponent<TMP_Text>().color = Color.Lerp(focusTextOriginColor, focusTextColor, transitionStartTimePassed / transitionStartTime);
RectTransform helpTextRectTranform = helpText.GetComponent<RectTransform>();
helpTextRectTranform.anchoredPosition = new Vector2(helpTextRectTranform.anchoredPosition.x, Mathf.Lerp(helpTextEndPosition / 2, helpTextEndPosition, transitionStartTimePassed / transitionStartTime));
RectTransform focusTextRectTranform = focusText.GetComponent<RectTransform>();
if (!isActive)
focusTextRectTranform.anchoredPosition = new Vector2(focusTextRectTranform.anchoredPosition.x, Mathf.Lerp(focusTextEndPosition / 2, focusTextEndPosition, transitionStartTimePassed / transitionStartTime));
if (transitionStartTimePassed >= transitionStartTime)
{
transitionCycleStarted = true;
transitionStartTimePassed = 0;
}
}
void EndTransition()
{
transitionEndTimePassed += Time.deltaTime;
RectTransform rectTranform = marker.GetComponent<RectTransform>();
rectTranform.sizeDelta = new Vector2(rectTranform.rect.width, Mathf.Lerp(markerHeight, 0, transitionEndTimePassed / transitionEndTime));
//Help Text / Focus text
helpText.GetComponent<TMP_Text>().color = Color.Lerp(focusTextColor, helpTextOriginColor, transitionEndTimePassed / transitionEndTime);
if(!isActive)
focusText.GetComponent<TMP_Text>().color = Color.Lerp(focusTextColor, focusTextOriginColor, transitionEndTimePassed / transitionEndTime);
RectTransform helpTextRectTranform = helpText.GetComponent<RectTransform>();
helpTextRectTranform.anchoredPosition = new Vector2(helpTextRectTranform.anchoredPosition.x, Mathf.Lerp(helpTextEndPosition, helpTextEndPosition / 2, transitionEndTimePassed / transitionEndTime));
if (!isActive)
{
RectTransform focusTextRectTranform = focusText.GetComponent<RectTransform>();
focusTextRectTranform.anchoredPosition = new Vector2(focusTextRectTranform.anchoredPosition.x, Mathf.Lerp(focusTextEndPosition, focusTextEndPosition / 2, transitionEndTimePassed / transitionEndTime));
}
if (transitionEndTimePassed >= transitionEndTime)
{
transitionCycleStarted = false;
transitionEndTimePassed = 0;
}
}
#endregion
}