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			404 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			404 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using UnityEngine;
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namespace Mirror
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{
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    /// <summary>Helper class that weaver populates with all reader types.</summary>
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    // Note that c# creates a different static variable for each type
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    // -> Weaver.ReaderWriterProcessor.InitializeReaderAndWriters() populates it
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    public static class Reader<T>
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    {
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        public static Func<NetworkReader, T> read;
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    }
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    /// <summary>Network Reader for most simple types like floats, ints, buffers, structs, etc. Use NetworkReaderPool.GetReader() to avoid allocations.</summary>
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    // Note: This class is intended to be extremely pedantic,
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    // and throw exceptions whenever stuff is going slightly wrong.
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    // The exceptions will be handled in NetworkServer/NetworkClient.
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    public class NetworkReader
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    {
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        // internal buffer
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        // byte[] pointer would work, but we use ArraySegment to also support
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        // the ArraySegment constructor
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        ArraySegment<byte> buffer;
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        /// <summary>Next position to read from the buffer</summary>
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        // 'int' is the best type for .Position. 'short' is too small if we send >32kb which would result in negative .Position
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        // -> converting long to int is fine until 2GB of data (MAX_INT), so we don't have to worry about overflows here
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        public int Position;
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        /// <summary>Total number of bytes to read from buffer</summary>
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        public int Length => buffer.Count;
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        /// <summary>Remaining bytes that can be read, for convenience.</summary>
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        public int Remaining => Length - Position;
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        public NetworkReader(byte[] bytes)
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        {
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            buffer = new ArraySegment<byte>(bytes);
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        }
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        public NetworkReader(ArraySegment<byte> segment)
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        {
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            buffer = segment;
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        }
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        // sometimes it's useful to point a reader on another buffer instead of
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        // allocating a new reader (e.g. NetworkReaderPool)
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        public void SetBuffer(byte[] bytes)
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        {
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            buffer = new ArraySegment<byte>(bytes);
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            Position = 0;
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        }
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        public void SetBuffer(ArraySegment<byte> segment)
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        {
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            buffer = segment;
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            Position = 0;
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        }
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        public byte ReadByte()
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        {
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            if (Position + 1 > buffer.Count)
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            {
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                throw new EndOfStreamException($"ReadByte out of range:{ToString()}");
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            }
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            return buffer.Array[buffer.Offset + Position++];
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        }
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        /// <summary>Read 'count' bytes into the bytes array</summary>
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        // TODO why does this also return bytes[]???
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        public byte[] ReadBytes(byte[] bytes, int count)
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        {
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            // check if passed byte array is big enough
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            if (count > bytes.Length)
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            {
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                throw new EndOfStreamException($"ReadBytes can't read {count} + bytes because the passed byte[] only has length {bytes.Length}");
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            }
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            ArraySegment<byte> data = ReadBytesSegment(count);
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            Array.Copy(data.Array, data.Offset, bytes, 0, count);
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            return bytes;
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        }
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        /// <summary>Read 'count' bytes allocation-free as ArraySegment that points to the internal array.</summary>
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        public ArraySegment<byte> ReadBytesSegment(int count)
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        {
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            // check if within buffer limits
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            if (Position + count > buffer.Count)
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            {
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                throw new EndOfStreamException($"ReadBytesSegment can't read {count} bytes because it would read past the end of the stream. {ToString()}");
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            }
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            // return the segment
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            ArraySegment<byte> result = new ArraySegment<byte>(buffer.Array, buffer.Offset + Position, count);
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            Position += count;
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            return result;
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        }
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        public override string ToString()
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        {
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            return $"NetworkReader pos={Position} len={Length} buffer={BitConverter.ToString(buffer.Array, buffer.Offset, buffer.Count)}";
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        }
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        /// <summary>Reads any data type that mirror supports. Uses weaver populated Reader(T).read</summary>
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        public T Read<T>()
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        {
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            Func<NetworkReader, T> readerDelegate = Reader<T>.read;
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            if (readerDelegate == null)
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            {
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                Debug.LogError($"No reader found for {typeof(T)}. Use a type supported by Mirror or define a custom reader");
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                return default;
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            }
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            return readerDelegate(this);
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        }
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    }
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    // Mirror's Weaver automatically detects all NetworkReader function types,
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    // but they do all need to be extensions.
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    public static class NetworkReaderExtensions
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    {
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        // cache encoding instead of creating it each time
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        // 1000 readers before:  1MB GC, 30ms
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        // 1000 readers after: 0.8MB GC, 18ms
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        static readonly UTF8Encoding encoding = new UTF8Encoding(false, true);
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        public static byte ReadByte(this NetworkReader reader) => reader.ReadByte();
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        public static sbyte ReadSByte(this NetworkReader reader) => (sbyte)reader.ReadByte();
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        public static char ReadChar(this NetworkReader reader) => (char)reader.ReadUShort();
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        public static bool ReadBool(this NetworkReader reader) => reader.ReadByte() != 0;
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        public static short ReadShort(this NetworkReader reader) => (short)reader.ReadUShort();
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        public static ushort ReadUShort(this NetworkReader reader)
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        {
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            ushort value = 0;
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            value |= reader.ReadByte();
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            value |= (ushort)(reader.ReadByte() << 8);
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            return value;
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        }
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        public static int ReadInt(this NetworkReader reader) => (int)reader.ReadUInt();
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        public static uint ReadUInt(this NetworkReader reader)
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        {
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            uint value = 0;
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            value |= reader.ReadByte();
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            value |= (uint)(reader.ReadByte() << 8);
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            value |= (uint)(reader.ReadByte() << 16);
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            value |= (uint)(reader.ReadByte() << 24);
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            return value;
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        }
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        public static long ReadLong(this NetworkReader reader) => (long)reader.ReadULong();
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        public static ulong ReadULong(this NetworkReader reader)
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        {
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            ulong value = 0;
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            value |= reader.ReadByte();
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            value |= ((ulong)reader.ReadByte()) << 8;
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            value |= ((ulong)reader.ReadByte()) << 16;
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            value |= ((ulong)reader.ReadByte()) << 24;
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            value |= ((ulong)reader.ReadByte()) << 32;
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            value |= ((ulong)reader.ReadByte()) << 40;
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            value |= ((ulong)reader.ReadByte()) << 48;
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            value |= ((ulong)reader.ReadByte()) << 56;
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            return value;
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        }
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        public static float ReadFloat(this NetworkReader reader)
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        {
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            UIntFloat converter = new UIntFloat();
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            converter.intValue = reader.ReadUInt();
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            return converter.floatValue;
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        }
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        public static double ReadDouble(this NetworkReader reader)
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        {
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            UIntDouble converter = new UIntDouble();
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            converter.longValue = reader.ReadULong();
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            return converter.doubleValue;
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        }
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        public static decimal ReadDecimal(this NetworkReader reader)
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        {
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            UIntDecimal converter = new UIntDecimal();
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            converter.longValue1 = reader.ReadULong();
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            converter.longValue2 = reader.ReadULong();
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            return converter.decimalValue;
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        }
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        /// <exception cref="T:System.ArgumentException">if an invalid utf8 string is sent</exception>
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        public static string ReadString(this NetworkReader reader)
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        {
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            // read number of bytes
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            ushort size = reader.ReadUShort();
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            // null support, see NetworkWriter
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            if (size == 0)
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                return null;
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            int realSize = size - 1;
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            // make sure it's within limits to avoid allocation attacks etc.
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            if (realSize >= NetworkWriter.MaxStringLength)
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            {
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                throw new EndOfStreamException($"ReadString too long: {realSize}. Limit is: {NetworkWriter.MaxStringLength}");
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            }
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            ArraySegment<byte> data = reader.ReadBytesSegment(realSize);
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            // convert directly from buffer to string via encoding
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            return encoding.GetString(data.Array, data.Offset, data.Count);
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        }
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        /// <exception cref="T:OverflowException">if count is invalid</exception>
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        public static byte[] ReadBytesAndSize(this NetworkReader reader)
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        {
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            // count = 0 means the array was null
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            // otherwise count -1 is the length of the array
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            uint count = reader.ReadUInt();
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            // Use checked() to force it to throw OverflowException if data is invalid
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            return count == 0 ? null : reader.ReadBytes(checked((int)(count - 1u)));
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        }
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        /// <exception cref="T:OverflowException">if count is invalid</exception>
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        public static ArraySegment<byte> ReadBytesAndSizeSegment(this NetworkReader reader)
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        {
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            // count = 0 means the array was null
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            // otherwise count - 1 is the length of the array
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            uint count = reader.ReadUInt();
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            // Use checked() to force it to throw OverflowException if data is invalid
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            return count == 0 ? default : reader.ReadBytesSegment(checked((int)(count - 1u)));
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        }
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        public static Vector2 ReadVector2(this NetworkReader reader) => new Vector2(reader.ReadFloat(), reader.ReadFloat());
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        public static Vector3 ReadVector3(this NetworkReader reader) => new Vector3(reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat());
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        // TODO add nullable support to weaver instead
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        public static Vector3? ReadVector3Nullable(this NetworkReader reader) => reader.ReadBool() ? ReadVector3(reader) : default;
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        public static Vector4 ReadVector4(this NetworkReader reader) => new Vector4(reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat());
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        public static Vector2Int ReadVector2Int(this NetworkReader reader) => new Vector2Int(reader.ReadInt(), reader.ReadInt());
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        public static Vector3Int ReadVector3Int(this NetworkReader reader) => new Vector3Int(reader.ReadInt(), reader.ReadInt(), reader.ReadInt());
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        public static Color ReadColor(this NetworkReader reader) => new Color(reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat());
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        // TODO add nullable support to weaver instead
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        public static Color? ReadColorNullable(this NetworkReader reader) => reader.ReadBool() ? new Color(reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat()) : default;
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        public static Color32 ReadColor32(this NetworkReader reader) => new Color32(reader.ReadByte(), reader.ReadByte(), reader.ReadByte(), reader.ReadByte());
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        // TODO add nullable support to weaver instead
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        public static Color32? ReadColor32Nullable(this NetworkReader reader) => reader.ReadBool() ? new Color32(reader.ReadByte(), reader.ReadByte(), reader.ReadByte(), reader.ReadByte()) : default;
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        public static Quaternion ReadQuaternion(this NetworkReader reader) => new Quaternion(reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat());
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        // TODO add nullable support to weaver instead
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        public static Quaternion? ReadQuaternionNullable(this NetworkReader reader) => reader.ReadBool() ? ReadQuaternion(reader) : default;
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        public static Rect ReadRect(this NetworkReader reader) => new Rect(reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat());
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        public static Plane ReadPlane(this NetworkReader reader) => new Plane(reader.ReadVector3(), reader.ReadFloat());
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        public static Ray ReadRay(this NetworkReader reader) => new Ray(reader.ReadVector3(), reader.ReadVector3());
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        public static Matrix4x4 ReadMatrix4x4(this NetworkReader reader)
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        {
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            return new Matrix4x4
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            {
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                m00 = reader.ReadFloat(),
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                m01 = reader.ReadFloat(),
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                m02 = reader.ReadFloat(),
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                m03 = reader.ReadFloat(),
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                m10 = reader.ReadFloat(),
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                m11 = reader.ReadFloat(),
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                m12 = reader.ReadFloat(),
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                m13 = reader.ReadFloat(),
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                m20 = reader.ReadFloat(),
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                m21 = reader.ReadFloat(),
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                m22 = reader.ReadFloat(),
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                m23 = reader.ReadFloat(),
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                m30 = reader.ReadFloat(),
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                m31 = reader.ReadFloat(),
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                m32 = reader.ReadFloat(),
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                m33 = reader.ReadFloat()
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            };
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        }
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        public static byte[] ReadBytes(this NetworkReader reader, int count)
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        {
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            byte[] bytes = new byte[count];
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            reader.ReadBytes(bytes, count);
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            return bytes;
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        }
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        public static Guid ReadGuid(this NetworkReader reader) => new Guid(reader.ReadBytes(16));
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        public static Transform ReadTransform(this NetworkReader reader)
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        {
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            // Don't use null propagation here as it could lead to MissingReferenceException
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            NetworkIdentity networkIdentity = reader.ReadNetworkIdentity();
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            return networkIdentity != null ? networkIdentity.transform : null;
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        }
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        public static GameObject ReadGameObject(this NetworkReader reader)
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        {
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            // Don't use null propagation here as it could lead to MissingReferenceException
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            NetworkIdentity networkIdentity = reader.ReadNetworkIdentity();
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            return networkIdentity != null ? networkIdentity.gameObject : null;
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        }
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        public static NetworkIdentity ReadNetworkIdentity(this NetworkReader reader)
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        {
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            uint netId = reader.ReadUInt();
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            if (netId == 0)
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                return null;
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            // look in server spawned
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            if (NetworkServer.active &&
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                NetworkServer.spawned.TryGetValue(netId, out NetworkIdentity serverIdentity))
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                return serverIdentity;
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            // look in client spawned
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            if (NetworkClient.active &&
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                NetworkClient.spawned.TryGetValue(netId, out NetworkIdentity clientIdentity))
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                return clientIdentity;
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            // a netId not being in spawned is common.
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            // for example, "[SyncVar] NetworkIdentity target" netId would not
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            // be known on client if the monster walks out of proximity for a
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            // moment. no need to log any error or warning here.
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            return null;
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        }
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        public static NetworkBehaviour ReadNetworkBehaviour(this NetworkReader reader)
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        {
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            // reuse ReadNetworkIdentity, get the component at index
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            NetworkIdentity identity = ReadNetworkIdentity(reader);
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            // a netId not being in spawned is common.
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            // for example, "[SyncVar] NetworkBehaviour target" netId would not
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            // be known on client if the monster walks out of proximity for a
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            // moment. no need to log any error or warning here.
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            if (identity == null)
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                return null;
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            // if identity isn't null, then index is also sent to read before returning
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            byte componentIndex = reader.ReadByte();
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            return identity.NetworkBehaviours[componentIndex];
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        }
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        public static T ReadNetworkBehaviour<T>(this NetworkReader reader) where T : NetworkBehaviour
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        {
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            return reader.ReadNetworkBehaviour() as T;
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        }
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        public static NetworkBehaviour.NetworkBehaviourSyncVar ReadNetworkBehaviourSyncVar(this NetworkReader reader)
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        {
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            uint netId = reader.ReadUInt();
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            byte componentIndex = default;
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            // if netId is not 0, then index is also sent to read before returning
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            if (netId != 0)
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            {
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                componentIndex = reader.ReadByte();
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            }
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            return new NetworkBehaviour.NetworkBehaviourSyncVar(netId, componentIndex);
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        }
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        public static List<T> ReadList<T>(this NetworkReader reader)
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        {
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            int length = reader.ReadInt();
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            if (length < 0)
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                return null;
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            List<T> result = new List<T>(length);
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            for (int i = 0; i < length; i++)
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            {
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                result.Add(reader.Read<T>());
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            }
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            return result;
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        }
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        public static T[] ReadArray<T>(this NetworkReader reader)
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        {
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            int length = reader.ReadInt();
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            //  we write -1 for null
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            if (length < 0)
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                return null;
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            // todo throw an exception for other negative values (we never write them, likely to be attacker)
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            // this assumes that a reader for T reads at least 1 bytes
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            // we can't know the exact size of T because it could have a user created reader
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            // NOTE: don't add to length as it could overflow if value is int.max
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            if (length > reader.Length - reader.Position)
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            {
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                throw new EndOfStreamException($"Received array that is too large: {length}");
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            }
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            T[] result = new T[length];
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            for (int i = 0; i < length; i++)
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            {
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                result[i] = reader.Read<T>();
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            }
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            return result;
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        }
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        public static Uri ReadUri(this NetworkReader reader)
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        {
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            string uriString = reader.ReadString();
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            return (string.IsNullOrEmpty(uriString) ? null : new Uri(uriString));
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        }
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    }
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}
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