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			29 lines
		
	
	
		
			551 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			551 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using Mirror;
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| 
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| public class PlayerColor : NetworkBehaviour
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| {
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|     [SyncVar(hook = "SetColor")]
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|     public Color color;
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|     public Renderer renderer;
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| 
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|     void SetColor(Color oldColor, Color newColor)
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|     {
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|         if (color == null)
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|         {
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|             color = renderer.material.color;
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|         }
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| 
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|         renderer.material.color = newColor;
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|         color = newColor;
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| 
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|     }
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| 
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|     public override void OnStartClient()
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|     {
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|         renderer.material.color = color;
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|     }
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| }
 | 
