Files
defrain-shooter-unity/Assets/Scripts/GameManager/JoinLeaveManager.cs
2021-11-03 07:46:31 +01:00

29 lines
622 B
C#

using Mirror;
using UnityEngine;
public class JoinLeaveManager : MonoBehaviour
{
private NetworkManager networkManager;
private void Start()
{
networkManager = GetComponent<NetworkManager>();
}
public void Join(string ip, string username)
{
Debug.Log("[JoinLeaveManager] Trying to join server: " + ip + " as " + username);
networkManager.StartClient();
networkManager.networkAddress = ip;
Debug.Log("[JoinLeaveManager] " + username + " joined the server: " + ip);
}
public void Host()
{
networkManager.StartHost();
}
}