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			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| 
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| namespace Mirror
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| {
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|     public class NetworkConnectionToClient : NetworkConnection
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|     {
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|         public override string address =>
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|             Transport.activeTransport.ServerGetClientAddress(connectionId);
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| 
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|         // unbatcher
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|         public Unbatcher unbatcher = new Unbatcher();
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| 
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|         public NetworkConnectionToClient(int networkConnectionId)
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|             : base(networkConnectionId) {}
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| 
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|         // Send stage three: hand off to transport
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|         protected override void SendToTransport(ArraySegment<byte> segment, int channelId = Channels.Reliable) =>
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|             Transport.activeTransport.ServerSend(connectionId, segment, channelId);
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| 
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|         /// <summary>Disconnects this connection.</summary>
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|         public override void Disconnect()
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|         {
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|             // set not ready and handle clientscene disconnect in any case
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|             // (might be client or host mode here)
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|             isReady = false;
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|             Transport.activeTransport.ServerDisconnect(connectionId);
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| 
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|             // IMPORTANT: NetworkConnection.Disconnect() is NOT called for
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|             // voluntary disconnects from the other end.
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|             // -> so all 'on disconnect' cleanup code needs to be in
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|             //    OnTransportDisconnect, where it's called for both voluntary
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|             //    and involuntary disconnects!
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|         }
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|     }
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| }
 | 
