mirror of
				https://github.com/DerTyp7/defrain-shooter-unity.git
				synced 2025-10-30 21:17:09 +01:00 
			
		
		
		
	 c56f1d4a49
			
		
	
	c56f1d4a49
	
	
	
		
			
			Added the function "AuthHost" (lobby.cs) )which can be used to check if the request comes from a host
		
			
				
	
	
		
			22 lines
		
	
	
		
			606 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			606 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Mirror;
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| using UnityEngine;
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| using TMPro;
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| 
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| public class MenuStartClient : MonoBehaviour
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| {
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|     [SerializeField] private TMP_InputField IpInput;
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|     [SerializeField] private TMP_InputField UsernameInput;
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|     public void StartClient()
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|     {
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|         if(UsernameInput.text != null)
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|         {
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|             Debug.Log("[MENU] Starting client...");
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| 
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|             GameObject.FindGameObjectWithTag("VariableSaver").GetComponent<VariableSaver>().username = UsernameInput.text;
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| 
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|             NetworkManager.singleton.networkAddress = IpInput.text;
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|             NetworkManager.singleton.StartClient();
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|         }
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|     }
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| }
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