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			32 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // logger for compilation finished hook.
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| // where we need a callback and Debug.Log.
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| // for Unity 2020+ we use ILPostProcessor.
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| #if !UNITY_2020_3_OR_NEWER
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| using Mono.CecilX;
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| using UnityEngine;
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| 
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| namespace Mirror.Weaver
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| {
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|     public class CompilationFinishedLogger : Logger
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|     {
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|         public void Warning(string message) => Warning(message, null);
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|         public void Warning(string message, MemberReference mr)
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|         {
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|             if (mr != null) message = $"{message} (at {mr})";
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| 
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|             if (CompilationFinishedHook.UnityLogEnabled) Debug.LogWarning(message);
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|             CompilationFinishedHook.OnWeaverWarning?.Invoke(message);
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|         }
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| 
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|         public void Error(string message) => Error(message, null);
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|         public void Error(string message, MemberReference mr)
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|         {
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|             if (mr != null) message = $"{message} (at {mr})";
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| 
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|             if (CompilationFinishedHook.UnityLogEnabled) Debug.LogError(message);
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|             CompilationFinishedHook.OnWeaverError?.Invoke(message);
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|         }
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|     }
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| }
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| #endif
 | 
