mirror of
				https://github.com/DerTyp7/defrain-shooter-unity.git
				synced 2025-10-31 13:37:08 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			34 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
 | |
| using UnityEngine;
 | |
| 
 | |
| namespace Mirror
 | |
| {
 | |
|     /// <summary>
 | |
|     /// Component that will display the clients ping in milliseconds
 | |
|     /// </summary>
 | |
|     [DisallowMultipleComponent]
 | |
|     [AddComponentMenu("Network/NetworkPingDisplay")]
 | |
|     [HelpURL("https://mirror-networking.gitbook.io/docs/components/network-ping-display")]
 | |
|     public class NetworkPingDisplay : MonoBehaviour
 | |
|     {
 | |
|         public Color color = Color.white;
 | |
|         public int padding = 2;
 | |
|         int width = 150;
 | |
|         int height = 25;
 | |
| 
 | |
|         void OnGUI()
 | |
|         {
 | |
|             // only while client is active
 | |
|             if (!NetworkClient.active) return;
 | |
| 
 | |
|             // show rtt in bottom right corner, right aligned
 | |
|             GUI.color = color;
 | |
|             Rect rect = new Rect(Screen.width - width - padding, Screen.height - height - padding, width, height);
 | |
|             GUIStyle style = GUI.skin.GetStyle("Label");
 | |
|             style.alignment = TextAnchor.MiddleRight;
 | |
|             GUI.Label(rect, $"RTT: {Math.Round(NetworkTime.rtt * 1000)}ms", style);
 | |
|             GUI.color = Color.white;
 | |
|         }
 | |
|     }
 | |
| }
 | 
