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			54 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections.Generic;
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| using UnityEditor;
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| 
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| namespace Mirror
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| {
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|     static class PreprocessorDefine
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|     {
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|         /// <summary>
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|         /// Add define symbols as soon as Unity gets done compiling.
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|         /// </summary>
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|         [InitializeOnLoadMethod]
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|         public static void AddDefineSymbols()
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|         {
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|             string currentDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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|             HashSet<string> defines = new HashSet<string>(currentDefines.Split(';'))
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|             {
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|                 "MIRROR",
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|                 "MIRROR_17_0_OR_NEWER",
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|                 "MIRROR_18_0_OR_NEWER",
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|                 "MIRROR_24_0_OR_NEWER",
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|                 "MIRROR_26_0_OR_NEWER",
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|                 "MIRROR_27_0_OR_NEWER",
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|                 "MIRROR_28_0_OR_NEWER",
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|                 "MIRROR_29_0_OR_NEWER",
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|                 "MIRROR_30_0_OR_NEWER",
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|                 "MIRROR_30_5_2_OR_NEWER",
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|                 "MIRROR_32_1_2_OR_NEWER",
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|                 "MIRROR_32_1_4_OR_NEWER",
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|                 "MIRROR_35_0_OR_NEWER",
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|                 "MIRROR_35_1_OR_NEWER",
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|                 "MIRROR_37_0_OR_NEWER",
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|                 "MIRROR_38_0_OR_NEWER",
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|                 "MIRROR_39_0_OR_NEWER",
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|                 "MIRROR_40_0_OR_NEWER",
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|                 "MIRROR_41_0_OR_NEWER",
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|                 "MIRROR_42_0_OR_NEWER",
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|                 "MIRROR_43_0_OR_NEWER",
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|                 "MIRROR_44_0_OR_NEWER",
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|                 "MIRROR_46_0_OR_NEWER",
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|                 "MIRROR_47_0_OR_NEWER",
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|                 "MIRROR_53_0_OR_NEWER"
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|             };
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| 
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|             // only touch PlayerSettings if we actually modified it.
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|             // otherwise it shows up as changed in git each time.
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|             string newDefines = string.Join(";", defines);
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|             if (newDefines != currentDefines)
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|             {
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|                 PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, newDefines);
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|             }
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|         }
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|     }
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| }
 | 
