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			16 lines
		
	
	
		
			470 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			470 B
		
	
	
	
		
			C#
		
	
	
	
	
	
// simple component that holds match information
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using System;
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using UnityEngine;
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namespace Mirror
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{
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    [DisallowMultipleComponent]
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    [AddComponentMenu("Network/NetworkMatch")]
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    [HelpURL("https://mirror-networking.gitbook.io/docs/guides/interest-management")]
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    public class NetworkMatch : NetworkBehaviour
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    {
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        ///<summary>Set this to the same value on all networked objects that belong to a given match</summary>
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        public Guid matchId;
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    }
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}
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