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				https://github.com/DerTyp7/defrain-shooter-unity.git
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			120 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using Mirror;
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| 
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| public class Player : NetworkBehaviour
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| {
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|     public bool isAlive;
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|     public Team team;
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|     [SerializeField] private const int defaultHp = 100;
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| 
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|     public ulong clientId;
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|     private string name;
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|     private int health;
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|     private int kills;
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|     private int deaths;
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| 
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| 
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|     public void SetName(string newName)
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|     {
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|         name = newName;
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|     }
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| 
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|     public string GetName()
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|     {
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|         return name;
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|     }
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|     public void Respawn()
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|     {
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|         isAlive = true;
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|     }
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| 
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|     public void Die()
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|     {
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|         isAlive = false;
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|         AddDeaths(1);
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|     }
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| 
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|     //Health
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|     public void AddHealth(int value)
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|     {
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|         if (isAlive)
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|         {
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|             health += value;
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|         }
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|         
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|     }
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|     public void RemoveHealth(int value)
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|     {
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|         if (isAlive)
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|         {
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|             health -= value;
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|             if (health <= 0)
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|             {
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|                 AddDeaths(1);
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|                 health = 0;
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|                 Die();
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|             }
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|         }
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|         
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|     }
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|     public void SetHealth(int value)
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|     {
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|         if (isAlive)
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|         {
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|             health = value;
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|             if (health <= 0)
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|             {
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|                 AddDeaths(1);
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|                 health = 0;
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|                 Die();
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|             }
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|         }
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|     }
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| 
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|     public int GetHealth()
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|     {
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|         return health;
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|     }
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| 
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|     //Kills
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|     public void AddKills(int value)
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|     {
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|         kills += value;
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|     }
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|     public void RemoveKills(int value)
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|     {
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|         kills -= value;
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|     }
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|     public void SetKills(int value)
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|     {
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|         kills = value;
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|     }
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| 
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|     public int GetKills()
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|     {
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|         return kills;
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|     }
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| 
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|     //Deaths
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|     public void AddDeaths(int value)
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|     {
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|         deaths += value;
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|     }
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|     public void RemoveDeaths(int value)
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|     {
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|         deaths -= value;
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|     }
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|     public void SetDeaths(int value)
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|     {
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|         deaths = value;
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|     }
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| 
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|     public int GetDeaths()
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|     {
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|         return deaths;
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|     }
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| 
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| }
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