mirror of
				https://github.com/DerTyp7/defrain-shooter-unity.git
				synced 2025-11-03 22:58:59 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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namespace Mirror
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{
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    public class NetworkConnectionToClient : NetworkConnection
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    {
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        public override string address =>
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            Transport.activeTransport.ServerGetClientAddress(connectionId);
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        // unbatcher
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        public Unbatcher unbatcher = new Unbatcher();
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        public NetworkConnectionToClient(int networkConnectionId)
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            : base(networkConnectionId) {}
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        // Send stage three: hand off to transport
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        protected override void SendToTransport(ArraySegment<byte> segment, int channelId = Channels.Reliable) =>
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            Transport.activeTransport.ServerSend(connectionId, segment, channelId);
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        /// <summary>Disconnects this connection.</summary>
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        public override void Disconnect()
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        {
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            // set not ready and handle clientscene disconnect in any case
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            // (might be client or host mode here)
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            isReady = false;
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            Transport.activeTransport.ServerDisconnect(connectionId);
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            // IMPORTANT: NetworkConnection.Disconnect() is NOT called for
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            // voluntary disconnects from the other end.
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            // -> so all 'on disconnect' cleanup code needs to be in
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            //    OnTransportDisconnect, where it's called for both voluntary
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            //    and involuntary disconnects!
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        }
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    }
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}
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