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			29 lines
		
	
	
		
			669 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			669 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using UnityEngine.UI;
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| 
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| public class SaveData : MonoBehaviour
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| {
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|     [SerializeField] PlayerData _PlayerData = new PlayerData();
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| 
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|     private void Start()
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|     {
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|         gameObject.GetComponent<Button>().onClick.AddListener(SavePlayerToJson);
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|     }
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| 
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|     public void SavePlayerToJson()
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|     {
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|         string playerData = JsonUtility.ToJson(_PlayerData);
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| 
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|         System.IO.File.WriteAllText(Application.persistentDataPath + "/PlayerData.json", playerData);
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|         Debug.Log(Application.persistentDataPath);
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|     }
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| 
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| }
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| 
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| [System.Serializable]
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| public class PlayerData
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| {
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|     public string username;
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| } | 
