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			96 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Reflection;
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| using UnityEditor;
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| using UnityEngine;
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| 
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| namespace Mirror
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| {
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|     [CustomEditor(typeof(NetworkBehaviour), true)]
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|     [CanEditMultipleObjects]
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|     public class NetworkBehaviourInspector : Editor
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|     {
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|         bool syncsAnything;
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|         SyncObjectCollectionsDrawer syncObjectCollectionsDrawer;
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| 
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|         // does this type sync anything? otherwise we don't need to show syncInterval
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|         bool SyncsAnything(Type scriptClass)
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|         {
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|             // check for all SyncVar fields, they don't have to be visible
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|             foreach (FieldInfo field in InspectorHelper.GetAllFields(scriptClass, typeof(NetworkBehaviour)))
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|             {
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|                 if (field.IsSyncVar())
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|                 {
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|                     return true;
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|                 }
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|             }
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| 
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|             // has OnSerialize that is not in NetworkBehaviour?
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|             // then it either has a syncvar or custom OnSerialize. either way
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|             // this means we have something to sync.
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|             MethodInfo method = scriptClass.GetMethod("OnSerialize");
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|             if (method != null && method.DeclaringType != typeof(NetworkBehaviour))
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|             {
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|                 return true;
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|             }
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| 
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|             // SyncObjects are serialized in NetworkBehaviour.OnSerialize, which
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|             // is always there even if we don't use SyncObjects. so we need to
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|             // search for SyncObjects manually.
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|             // Any SyncObject should be added to syncObjects when unity creates an
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|             // object so we can check length of list so see if sync objects exists
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|             return ((NetworkBehaviour)serializedObject.targetObject).HasSyncObjects();
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|         }
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| 
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|         void OnEnable()
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|         {
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|             if (target == null) { Debug.LogWarning("NetworkBehaviourInspector had no target object"); return; }
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| 
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|             // If target's base class is changed from NetworkBehaviour to MonoBehaviour
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|             // then Unity temporarily keep using this Inspector causing things to break
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|             if (!(target is NetworkBehaviour)) { return; }
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| 
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|             Type scriptClass = target.GetType();
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| 
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|             syncObjectCollectionsDrawer = new SyncObjectCollectionsDrawer(serializedObject.targetObject);
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| 
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|             syncsAnything = SyncsAnything(scriptClass);
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|         }
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| 
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|         public override void OnInspectorGUI()
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|         {
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|             DrawDefaultInspector();
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|             DrawSyncObjectCollections();
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|             DrawDefaultSyncSettings();
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|         }
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| 
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|         // Draws Sync Objects that are IEnumerable
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|         protected void DrawSyncObjectCollections()
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|         {
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|             // Need this check in case OnEnable returns early
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|             if (syncObjectCollectionsDrawer == null) return;
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| 
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|             syncObjectCollectionsDrawer.Draw();
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|         }
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| 
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|         // Draws SyncSettings if the NetworkBehaviour has anything to sync
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|         protected void DrawDefaultSyncSettings()
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|         {
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|             // does it sync anything? then show extra properties
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|             // (no need to show it if the class only has Cmds/Rpcs and no sync)
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|             if (!syncsAnything)
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|             {
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|                 return;
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|             }
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| 
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|             EditorGUILayout.Space();
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|             EditorGUILayout.LabelField("Sync Settings", EditorStyles.boldLabel);
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| 
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|             EditorGUILayout.PropertyField(serializedObject.FindProperty("syncMode"));
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|             EditorGUILayout.PropertyField(serializedObject.FindProperty("syncInterval"));
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| 
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|             // apply
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|             serializedObject.ApplyModifiedProperties();
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|         }
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|     }
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| }
 | 
