mirror of
				https://github.com/DerTyp7/defrain-shooter-unity.git
				synced 2025-11-02 22:33:47 +01:00 
			
		
		
		
	Added the function "AuthHost" (lobby.cs) )which can be used to check if the request comes from a host
		
			
				
	
	
		
			41 lines
		
	
	
		
			901 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			901 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Mirror;
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using TMPro;
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public class Lobby : NetworkBehaviour
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{
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    [SerializeField]
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    public List<LobbyPlayer> LobbyPlayers = new List<LobbyPlayer>();
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    [SyncVar(hook = "ChangeTitle")]
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    [SerializeField] private string lobbyTitle;
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    public bool AuthHost(LobbyPlayer player)
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    {
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        if(LobbyPlayers.IndexOf(player) == 0)
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        {
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            return true;
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        }
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        return false;
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    }
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    public void SetTitle(LobbyPlayer player, string text)
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    {
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        if (AuthHost(player))
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        {
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            lobbyTitle = text;
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        }
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    }
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    public void RegisterPlayer(LobbyPlayer player)
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    {
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        LobbyPlayers.Add(player);
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    }
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    public void ChangeTitle(string oldTitle, string newTitle)
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    {
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        GameObject.Find("title").GetComponent<TextMeshProUGUI>().text = newTitle;
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    }
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}
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