Files
defrain-shooter-unity/Assets/Scripts/HomeMenu/HomeSceneBtnBigScript.cs
DerTyp187 b62dbc5afa backbtn
2021-12-22 22:57:09 +01:00

62 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class HomeSceneBtnBigScript : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
{
[SerializeField] GameObject background;
[SerializeField] float hoverTransitionTime = 0.1f;
[SerializeField] float exitTransitionTime = 0.1f;
[SerializeField] Color backgroundColor;
float hoveringTimePassed = 0.0f;
float exitingTimePassed = 0.0f;
bool isHovering = false;
void Update()
{
RectTransform rectTransform = GetComponent<RectTransform>();
RectTransform backgroundRectTranform = background.GetComponent<RectTransform>();
background.GetComponent<Image>().color = backgroundColor;
if (isHovering)
{
exitingTimePassed = 0.0f;
hoveringTimePassed += Time.deltaTime;
backgroundRectTranform.sizeDelta = new Vector2(Mathf.Lerp(0, rectTransform.rect.width, hoveringTimePassed / hoverTransitionTime), rectTransform.rect.height);
}
else
{
hoveringTimePassed = 0.0f;
exitingTimePassed += Time.deltaTime;
backgroundRectTranform.sizeDelta = new Vector2(Mathf.Lerp(rectTransform.rect.width, 0, exitingTimePassed / exitTransitionTime), rectTransform.rect.height);
}
}
public void OnPointerEnter(PointerEventData eventData)
{
isHovering = true;
}
public void OnPointerExit(PointerEventData eventData)
{
isHovering = false;
}
public void OnPointerClick(PointerEventData eventData)
{
isHovering = false;
}
}