Files
defrain-shooter-unity/Assets/Scripts/Audio/Sound.cs
2022-01-02 14:01:18 +01:00

22 lines
312 B
C#

using UnityEngine.Audio;
using UnityEngine;
[System.Serializable]
public class Sound
{
public string name;
public AudioClip clip;
[Range(0f, 1f)]
public float volume;
[Range (.1f, 3f)]
public float pitch;
[HideInInspector]
public AudioSource source;
public bool loop;
}