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			18 lines
		
	
	
		
			493 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			493 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Net;
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| 
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| namespace Mirror.Discovery
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| {
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|     public struct ServerResponse : NetworkMessage
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|     {
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|         // The server that sent this
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|         // this is a property so that it is not serialized,  but the
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|         // client fills this up after we receive it
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|         public IPEndPoint EndPoint { get; set; }
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| 
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|         public Uri uri;
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| 
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|         // Prevent duplicate server appearance when a connection can be made via LAN on multiple NICs
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|         public long serverId;
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|     }
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| } | 
