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			27 lines
		
	
	
		
			871 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			871 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.IO;
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using System.Linq;
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using System.Reflection;
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using Mono.CecilX;
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namespace Mirror.Weaver
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{
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    static class Helpers
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    {
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        // This code is taken from SerializationWeaver
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        public static string UnityEngineDllDirectoryName()
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        {
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            string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().CodeBase);
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            return directoryName?.Replace(@"file:\", "");
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        }
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        public static bool IsEditorAssembly(AssemblyDefinition currentAssembly)
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        {
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            // we want to add the [InitializeOnLoad] attribute if it's available
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            // -> usually either 'UnityEditor' or 'UnityEditor.CoreModule'
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            return currentAssembly.MainModule.AssemblyReferences.Any(assemblyReference =>
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                assemblyReference.Name.StartsWith(nameof(UnityEditor))
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            );
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        }
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    }
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}
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