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			98 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
// batching functionality encapsulated into one class.
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// -> less complexity
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// -> easy to test
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//
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// IMPORTANT: we use THRESHOLD batching, not MAXED SIZE batching.
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// see threshold comments below.
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//
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// includes timestamp for tick batching.
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// -> allows NetworkTransform etc. to use timestamp without including it in
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//    every single message
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using System;
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using System.Collections.Generic;
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namespace Mirror
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{
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    public class Batcher
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    {
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        // batching threshold instead of max size.
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        // -> small messages are fit into threshold sized batches
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        // -> messages larger than threshold are single batches
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        //
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        // in other words, we fit up to 'threshold' but still allow larger ones
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        // for two reasons:
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        // 1.) data races: skipping batching for larger messages would send a
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        //     large spawn message immediately, while others are batched and
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        //     only flushed at the end of the frame
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        // 2) timestamp batching: if each batch is expected to contain a
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        //    timestamp, then large messages have to be a batch too. otherwise
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        //    they would not contain a timestamp
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        readonly int threshold;
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        // TimeStamp header size for those who need it
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        public const int HeaderSize = sizeof(double);
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        // batched messages
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        // IMPORTANT: we queue the serialized messages!
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        //            queueing NetworkMessage would box and allocate!
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        Queue<PooledNetworkWriter> messages = new Queue<PooledNetworkWriter>();
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        public Batcher(int threshold)
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        {
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            this.threshold = threshold;
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        }
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        // add a message for batching
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        // we allow any sized messages.
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        // caller needs to make sure they are within max packet size.
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        public void AddMessage(ArraySegment<byte> message)
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        {
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            // put into a (pooled) writer
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            // -> WriteBytes instead of WriteSegment because the latter
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            //    would add a size header. we want to write directly.
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            // -> will be returned to pool when making the batch!
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            // IMPORTANT: NOT adding a size header / msg saves LOTS of bandwidth
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            PooledNetworkWriter writer = NetworkWriterPool.GetWriter();
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            writer.WriteBytes(message.Array, message.Offset, message.Count);
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            messages.Enqueue(writer);
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        }
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        // batch as many messages as possible into writer
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        // returns true if any batch was made.
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        public bool MakeNextBatch(NetworkWriter writer, double timeStamp)
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        {
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            // if we have no messages then there's nothing to do
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            if (messages.Count == 0)
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                return false;
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            // make sure the writer is fresh to avoid uncertain situations
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            if (writer.Position != 0)
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                throw new ArgumentException($"MakeNextBatch needs a fresh writer!");
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            // write timestamp first
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            // -> double precision for accuracy over long periods of time
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            writer.WriteDouble(timeStamp);
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            // do start no matter what
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            do
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            {
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                // add next message no matter what. even if > threshold.
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                // (we do allow > threshold sized messages as single batch)
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                PooledNetworkWriter message = messages.Dequeue();
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                ArraySegment<byte> segment = message.ToArraySegment();
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                writer.WriteBytes(segment.Array, segment.Offset, segment.Count);
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                // return the writer to pool
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                NetworkWriterPool.Recycle(message);
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            }
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            // keep going as long as we have more messages,
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            // AND the next one would fit into threshold.
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            while (messages.Count > 0 &&
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                   writer.Position + messages.Peek().Position <= threshold);
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            // we had messages, so a batch was made
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            return true;
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        }
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    }
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}
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