Files
defrain-shooter-unity/Assets/Scripts/Lobby/LobbyBtn.cs
2021-12-31 13:48:25 +01:00

60 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class LobbyBtn : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
{
[SerializeField] GameObject marker;
//Marker Lerp
[SerializeField] float markerWidth = 40.0f;
[SerializeField] float hoverMarkerTransitionTime = 0.1f;
[SerializeField] float exitMarkerTransitionTime = 0.1f;
float hoveringTimePassed = 0.0f;
float exitingTimePassed = 0.0f;
bool isHovering = false;
void Update()
{
if (isHovering)
{
exitingTimePassed = 0.0f;
hoveringTimePassed += Time.deltaTime;
//Marker
RectTransform rectTranform = marker.GetComponent<RectTransform>();
rectTranform.sizeDelta = new Vector2(Mathf.Lerp(0, markerWidth, hoveringTimePassed / hoverMarkerTransitionTime), rectTranform.rect.height);
}
else
{
hoveringTimePassed = 0.0f;
exitingTimePassed += Time.deltaTime;
//Marker
RectTransform rectTranform = marker.GetComponent<RectTransform>();
rectTranform.sizeDelta = new Vector2(Mathf.Lerp(markerWidth, 0, exitingTimePassed / exitMarkerTransitionTime), rectTranform.rect.height);
}
}
public void OnPointerEnter(PointerEventData eventData)
{
isHovering = true;
}
public void OnPointerExit(PointerEventData eventData)
{
isHovering = false;
}
public void OnPointerClick(PointerEventData eventData)
{
isHovering = false;
}
}