Files
defrain-shooter-unity/Assets/Scripts/DebugCanvas.cs
2021-10-12 19:38:20 +02:00

16 lines
387 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class DebugCanvas : MonoBehaviour
{
public TextMeshProUGUI DebugTextGrounded;
public GameObject Player;
private void Update()
{
DebugTextGrounded.text = "isGrounded: " + Player.GetComponent<PlayerController>().isGrounded.ToString();
}
}