Files
defrain-shooter-unity/Assets/Mirror/Components/NetworkMatch.cs
2021-10-25 09:20:01 +02:00

16 lines
470 B
C#

// simple component that holds match information
using System;
using UnityEngine;
namespace Mirror
{
[DisallowMultipleComponent]
[AddComponentMenu("Network/NetworkMatch")]
[HelpURL("https://mirror-networking.gitbook.io/docs/guides/interest-management")]
public class NetworkMatch : NetworkBehaviour
{
///<summary>Set this to the same value on all networked objects that belong to a given match</summary>
public Guid matchId;
}
}