Files
defrain-shooter-unity/Assets/Scripts/TestOfflineScene/JoinBtnScript.cs
2021-11-03 07:46:31 +01:00

26 lines
642 B
C#

using Mirror;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class JoinBtnScript : MonoBehaviour
{
[SerializeField] private TMP_InputField inputIp;
[SerializeField] private TMP_InputField inputUsername;
private JoinLeaveManager joinLeaveManager;
private void Start()
{
gameObject.GetComponent<Button>().onClick.AddListener(JoinServer);
joinLeaveManager = GameObject.Find("GameManager").GetComponent<JoinLeaveManager>();
}
public void JoinServer()
{
NetworkClient.Connect(inputIp.text);
joinLeaveManager.Join(inputIp.text, inputUsername.text);
}
}