Files
defrain-shooter-unity/Assets/Scripts/TestOfflineScene/JoinBtnScript.cs
DerTyp187 f2e8de1537 idk
2021-10-28 08:29:41 +02:00

29 lines
730 B
C#

using Mirror;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class JoinBtnScript : MonoBehaviour
{
[SerializeField] private TMP_InputField inputIp;
[SerializeField] private TMP_InputField inputUsername;
private GameObject GameManager;
private NetworkManager networkManager;
public GameObject localPlayer;
private void Start()
{
gameObject.GetComponent<Button>().onClick.AddListener(JoinServer);
GameManager = GameObject.Find("GameManager");
networkManager = GameManager.GetComponent<NetworkManager>();
}
public void JoinServer()
{
networkManager.StartClient();
networkManager.networkAddress = inputIp.text;
}
}