Added Universial Render Pipeline (light) + added dark grass tile

This commit is contained in:
janis
2022-02-13 17:41:58 +01:00
parent e6281e2564
commit 132031ee8d
230 changed files with 14604 additions and 5230 deletions

View File

@@ -0,0 +1,27 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3}
m_Name: UniversalRenderPipelineGlobalSettings
m_EditorClassIdentifier:
k_AssetVersion: 2
lightLayerName0: Light Layer default
lightLayerName1: Light Layer 1
lightLayerName2: Light Layer 2
lightLayerName3: Light Layer 3
lightLayerName4: Light Layer 4
lightLayerName5: Light Layer 5
lightLayerName6: Light Layer 6
lightLayerName7: Light Layer 7
m_StripDebugVariants: 1
m_StripUnusedPostProcessingVariants: 0
m_StripUnusedVariants: 1
supportRuntimeDebugDisplay: 0