added vitality ui

This commit is contained in:
j.mei7
2022-02-19 17:13:19 +01:00
parent 4d588c54ed
commit 2cb03853f0
4 changed files with 399 additions and 7 deletions

View File

@@ -4,26 +4,25 @@ using UnityEngine;
public class Vitality : MonoBehaviour
{
TimeManager timeManager;
Player player;
[Header("Vitality")]
[Range(0f, 1f)]
[SerializeField]
float health = 1f;
public float health = 1f;
[Range(0f, 1f)]
[SerializeField]
float food = 1f;
public float food = 1f;
[Range(0f, 1f)]
[SerializeField]
float drink = 1f;
public float drink = 1f;
[Header("Vitality Modifier Per Interval")]
[Range(0f, 50f)]
[SerializeField]
float healthModifier = 15f;
float healthModifier = 30f;
[Range(0f, 5f)]
[SerializeField]
@@ -35,7 +34,6 @@ public class Vitality : MonoBehaviour
private void Start()
{
timeManager = GameObject.Find("GameManager").GetComponent<TimeManager>();
TimeManager.OnTimeInterval += VitalityInterval;
player = gameObject.GetComponent<Player>();
}