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added test light switches and hold progress circle
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@@ -1,5 +1,3 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TreeInteraction : Harvestable
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@@ -8,7 +6,7 @@ public class TreeInteraction : Harvestable
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public override string GetDescription()
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{
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if (isInRange())
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return "Baum muss schreien";
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return "Baum muss weg";
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else
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return "Tree is not in range";
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}
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