This commit is contained in:
Janis M
2022-02-22 10:46:31 +01:00
parent 5dfbaf3f30
commit 94654c714a
4 changed files with 50 additions and 26 deletions

View File

@@ -6,14 +6,15 @@ using UnityEngine.UI;
public class UI_Inventory : MonoBehaviour
{
/* Inventory playerInventory;
[SerializeField]
Inventory inventory;
public Transform inventoryContainer;
public Transform itemSlotTemplate;
private RectTransform[] UIItemSlots;
private Button[] buttons;
private Slot pickedItem = new Slot();
private RectTransform pickedItemSlot;
private void Awake()
private void Start()
{
//itemSlotTemplate = inventoryContainer.Find("containerTemplate");
pickedItemSlot = Instantiate(itemSlotTemplate, this.transform).GetComponent<RectTransform>();
@@ -21,8 +22,8 @@ public class UI_Inventory : MonoBehaviour
void pickItem(int index)
{
pickedItem = playerInventory.getInventory[index].copy();
playerInventory.getInventory[index].clear();
pickedItem = inventory.GetInventory()[index].Copy();
inventory.GetInventory()[index].Clear();
UIItemSlots[index].GetChild(0).Find("Icon").gameObject.SetActive(false);
}
void placeItem()
@@ -31,18 +32,18 @@ public class UI_Inventory : MonoBehaviour
}
public void buttonEvent(int index)
{
if (pickedItem.ItemType == null && playerInventory.getInventory[index].ItemType != null)
if (pickedItem.GetItem() == null && inventory.GetInventory()[index].GetItem() != null)
{
pickItem(index);
}
else
{
if (pickedItem.ItemType != null)
if (pickedItem.GetItem() != null)
{
int rest = playerInventory.addItemAt(index, pickedItem.ItemType, pickedItem.Count);
int rest = inventory.Add(pickedItem.GetItem(), pickedItem.GetCount(), index);
if (rest == 0)
{
pickedItem.clear();
pickedItem.Clear();
}
else
{
@@ -57,7 +58,6 @@ public class UI_Inventory : MonoBehaviour
}
public void setInventory(Inventory inventory)
{
playerInventory = inventory;
inventory.onItemChangedCallback += updateInventory;
updateInventory();
}
@@ -98,10 +98,10 @@ public class UI_Inventory : MonoBehaviour
}
}
UIItemSlots = new RectTransform[playerInventory.getInventory.Count];
buttons = new Button[playerInventory.getInventory.Count];
UIItemSlots = new RectTransform[inventory.Count];
buttons = new Button[inventory.Count];
//inventoryContainer.GetComponent<RectTransform>().
foreach (Slot slot in playerInventory.getInventory)
foreach (Slot slot in inventory)
{
RectTransform itemSlotRectTransform = Instantiate(itemSlotTemplate, inventoryContainer).GetComponent<RectTransform>();
buttons[index] = itemSlotRectTransform.Find("Button").GetComponent<Button>();
@@ -111,16 +111,16 @@ public class UI_Inventory : MonoBehaviour
itemSlotRectTransform.gameObject.SetActive(true);
itemSlotRectTransform.gameObject.name = "ItemSlot" + index;
if (slot.ItemType != null)
if (slot.GetItem() != null)
{
Transform item = itemSlotRectTransform.GetChild(0).Find("Icon");
Transform itemCount = itemSlotRectTransform.GetChild(0).Find("Count");
item.gameObject.SetActive(true);
item.GetComponent<Image>().sprite = slot.ItemType.sprite;
if (slot.Count > 1)
item.GetComponent<Image>().sprite = slot.GetItem().sprite;
if (slot.GetCount() > 1)
{
itemCount.gameObject.SetActive(true);
itemCount.GetComponent<TextMeshProUGUI>().text = slot.Count.ToString();
itemCount.GetComponent<TextMeshProUGUI>().text = slot.GetCount().ToString();
}
}
x++;
@@ -132,5 +132,5 @@ public class UI_Inventory : MonoBehaviour
UIItemSlots[index] = itemSlotRectTransform;
index++;
}
}*/
}
}