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https://github.com/DerTyp7/example-top-down-unity.git
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idk
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@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New Material
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m_Shader: {fileID: 4800000, guid: e260cfa7296ee7642b167f1eb5be5023, type: 3}
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m_Shader: {fileID: 4800000, guid: 13c02b14c4d048fa9653293d54f6e0e1, type: 3}
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m_ShaderKeywords:
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@@ -37,8 +37,19 @@ Material:
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m_Ints: []
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m_Floats:
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m_Colors:
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- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Flip: {r: 1, g: 1, b: 1, a: 1}
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- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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@@ -321,7 +321,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &133794447
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Transform:
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m_ObjectHideFlags: 0
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@@ -883,7 +883,7 @@ Camera:
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serializedVersion: 2
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m_ClearFlags: 2
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m_BackGroundColor: {r: 0.3679245, g: 0.3140595, b: 0.2481755, a: 0}
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m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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@@ -896,7 +896,7 @@ Camera:
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y: 0
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width: 1
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height: 1
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near clip plane: 0.3
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near clip plane: 0.03
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far clip plane: 1000
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@@ -909,7 +909,7 @@ Camera:
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m_HDR: 0
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m_AllowMSAA: 0
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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@@ -27868,6 +27868,90 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: a51034cd9a84299479d24128aec330e6, type: 3}
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--- !u!1 &1989706823
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1989706825}
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- component: {fileID: 1989706824}
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m_Layer: 0
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m_Name: stone01
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!212 &1989706824
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1989706823}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_SortingLayerID: 0
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m_Sprite: {fileID: 21300000, guid: 15ddf0ee08327984ba18470edb108438, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!4 &1989706825
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1989706823}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 17
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2014753552
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GameObject:
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m_ObjectHideFlags: 1
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@@ -24,7 +24,7 @@ MonoBehaviour:
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m_OpaqueDownsampling: 1
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m_SupportsTerrainHoles: 1
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m_StoreActionsOptimization: 0
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m_SupportsHDR: 1
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m_MSAA: 1
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m_RenderScale: 1
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m_MainLightRenderingMode: 1
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