mirror of
https://github.com/DerTyp7/example-top-down-unity.git
synced 2025-10-29 12:32:09 +01:00
Update TimeManager.cs
This commit is contained in:
@@ -11,6 +11,7 @@ public class TimeManager : MonoBehaviour
|
|||||||
|
|
||||||
DateTime dateTime = new DateTime(1, 1, 1, 0, 0, 0);
|
DateTime dateTime = new DateTime(1, 1, 1, 0, 0, 0);
|
||||||
|
|
||||||
|
public DateTime GetDateTime() => dateTime;
|
||||||
public string GetTime() => dateTime.ToString("hh:mm tt");
|
public string GetTime() => dateTime.ToString("hh:mm tt");
|
||||||
public string GetDate() => dateTime.ToString("dd/mm/yyyy");
|
public string GetDate() => dateTime.ToString("dd/mm/yyyy");
|
||||||
|
|
||||||
@@ -23,4 +24,6 @@ public class TimeManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
dateTime = dateTime.AddMinutes(minutesPerInterval);
|
dateTime = dateTime.AddMinutes(minutesPerInterval);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// For Plant growth maybe add a List<GameObject/Script> where those plants can register themselves and every "TimeUp()" they get checked by the TimeManager
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user