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https://github.com/DerTyp7/example-top-down-unity.git
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added PartsOfDay
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@@ -3,13 +3,23 @@ using UnityEngine;
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public class TimeManager : MonoBehaviour
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public class TimeManager : MonoBehaviour
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{
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{
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public enum PartOfDay
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{
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MORNING,
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AFTERNOON,
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EVENING,
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NIGHT
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}
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public PartOfDay partOfDay;
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[SerializeField]
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[SerializeField]
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float intervalTime = 1.0f; // 1.0f -> 1 real second is 1 ingame minute
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float intervalTime = 1.0f; // 1.0f -> 1 real second is 1 ingame minute
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[SerializeField]
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[SerializeField]
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int minutesPerInterval = 1;
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int minutesPerInterval = 1;
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DateTime dateTime = new DateTime(1, 1, 1, 0, 0, 0);
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DateTime dateTime = new DateTime(1, 1, 1, 23, 0, 0);
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public DateTime GetDateTime() => dateTime;
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public DateTime GetDateTime() => dateTime;
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public string GetTime() => dateTime.ToString("hh:mm tt");
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public string GetTime() => dateTime.ToString("hh:mm tt");
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@@ -23,6 +33,24 @@ public class TimeManager : MonoBehaviour
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void TimeUp()
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void TimeUp()
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{
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{
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dateTime = dateTime.AddMinutes(minutesPerInterval);
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dateTime = dateTime.AddMinutes(minutesPerInterval);
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CheckPartsOfDay();
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Debug.Log(GetTime());
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}
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void CheckPartsOfDay()
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{
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Debug.Log(dateTime.Hour);
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if (dateTime.Hour >= 22)
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partOfDay = PartOfDay.NIGHT;
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else if(dateTime.Hour < 6)
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partOfDay = PartOfDay.NIGHT;
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else if (dateTime.Hour >= 6 && dateTime.Hour < 12)
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partOfDay = PartOfDay.MORNING;
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else if (dateTime.Hour >= 12 && dateTime.Hour < 17)
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partOfDay = PartOfDay.AFTERNOON;
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else if (dateTime.Hour >= 17 && dateTime.Hour < 22)
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partOfDay = PartOfDay.EVENING;
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}
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}
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// For Plant growth maybe add a List<GameObject/Script> where those plants can register themselves and every "TimeUp()" they get checked by the TimeManager
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// For Plant growth maybe add a List<GameObject/Script> where those plants can register themselves and every "TimeUp()" they get checked by the TimeManager
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