added TimeUI

This commit is contained in:
j.mei7
2022-02-19 13:19:03 +01:00
parent 059b62ed8a
commit b8bbd7c248
12 changed files with 3085 additions and 376 deletions

View File

@@ -1,6 +1,7 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Calendar : MonoBehaviour
{
@@ -11,6 +12,13 @@ public class Calendar : MonoBehaviour
[SerializeField]
Color currentDayColor;
Color originDayColor;
[SerializeField]
TextMeshProUGUI monthText;
[SerializeField]
TextMeshProUGUI yearText;
private void Start()
{
daysTransform = transform.Find("Days");
@@ -32,6 +40,9 @@ public class Calendar : MonoBehaviour
int daysInMonth = DateTime.DaysInMonth(dateTime.Year, dateTime.Month);
monthText.text = dateTime.ToString("MMMM");
yearText.text = dateTime.ToString("yyyy");
counter = 1;
while (counter <= 31)
{

23
Assets/Scripts/TimeUI.cs Normal file
View File

@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class TimeUI : MonoBehaviour
{
[SerializeField]
TextMeshProUGUI dateTimeText;
TimeManager timeManager;
private void Start()
{
timeManager = GameObject.Find("GameManager").GetComponent<TimeManager>();
}
private void Update()
{
DateTime dateTime = timeManager.GetDateTime();
if (dateTimeText != null)
dateTimeText.text = dateTime.ToString("hh:mm tt / dd.MM.yyyy");
}
}

View File

@@ -0,0 +1,11 @@
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