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	Harvestable Destroy
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		| @@ -9,6 +9,7 @@ public abstract class Item : ScriptableObject | ||||
|     public int id; | ||||
|     public bool isStackable; | ||||
|     public Sprite sprite; | ||||
|      | ||||
|     public bool isSelected; | ||||
|  | ||||
|     public abstract void OnSelect(); | ||||
|   | ||||
| @@ -9,10 +9,11 @@ MonoBehaviour: | ||||
|   m_GameObject: {fileID: 0} | ||||
|   m_Enabled: 1 | ||||
|   m_EditorHideFlags: 0 | ||||
|   m_Script: {fileID: 11500000, guid: de55e2e3081d4ee4a9d0737e718a5b3b, type: 3} | ||||
|   m_Script: {fileID: 11500000, guid: 0fae7bba50a98204883e78d8d6c96fc2, type: 3} | ||||
|   m_Name: Lumber | ||||
|   m_EditorClassIdentifier:  | ||||
|   name: Lumber | ||||
|   id: 3 | ||||
|   isStackable: 1 | ||||
|   sprite: {fileID: 21300000, guid: 636c61591a702914dadb6abf17d92f6f, type: 3} | ||||
|   name:  | ||||
|   id: 0 | ||||
|   isStackable: 0 | ||||
|   sprite: {fileID: 0} | ||||
|   isSelected: 0 | ||||
|   | ||||
| @@ -9,10 +9,11 @@ MonoBehaviour: | ||||
|   m_GameObject: {fileID: 0} | ||||
|   m_Enabled: 1 | ||||
|   m_EditorHideFlags: 0 | ||||
|   m_Script: {fileID: 11500000, guid: de55e2e3081d4ee4a9d0737e718a5b3b, type: 3} | ||||
|   m_Script: {fileID: 11500000, guid: 0fae7bba50a98204883e78d8d6c96fc2, type: 3} | ||||
|   m_Name: Wood | ||||
|   m_EditorClassIdentifier:  | ||||
|   name: Wood | ||||
|   id: 2 | ||||
|   isStackable: 1 | ||||
|   sprite: {fileID: 21300000, guid: 30728ae26107dfe438d180ab175fdaca, type: 3} | ||||
|   name:  | ||||
|   id: 0 | ||||
|   isStackable: 0 | ||||
|   sprite: {fileID: 0} | ||||
|   isSelected: 0 | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| [CreateAssetMenu(fileName = "FoodItem", menuName = "Items/FoodItem", order = 2)] | ||||
| [CreateAssetMenu(fileName = "ResourceItem", menuName = "Items/ResourceItem", order = 2)] | ||||
| public class ResourceItem : Item | ||||
| { | ||||
|     public override void OnSelect() | ||||
|   | ||||
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