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Harvestable Destroy
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@@ -1,7 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "FoodItem", menuName = "Items/FoodItem", order = 2)]
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[CreateAssetMenu(fileName = "ResourceItem", menuName = "Items/ResourceItem", order = 2)]
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public class ResourceItem : Item
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{
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public override void OnSelect()
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