using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class VitalityUI : MonoBehaviour { Vitality playerVitality; [SerializeField] Image healthBar; [SerializeField] Image foodBar; [SerializeField] Image drinkBar; private void Start() { TimeManager.OnTimeInterval += UpdateBars; playerVitality = GameObject.Find("Player").GetComponent(); } void UpdateBars() { healthBar.fillAmount = playerVitality.health; foodBar.fillAmount = playerVitality.food; drinkBar.fillAmount = playerVitality.drink; } }