using System.Collections; using System.Collections.Generic; using UnityEngine; public class Slot { /// /// Holds an itemType the number of items and the number of maxItems /// this has no logic so everything has to be done from the outside /// [Get/Set] /// ItemType /// Count /// MaxItems /// [Methods] /// void addItem(int count = 1) /// void removeItem(int count = 1) /// Item item; int maxItems = 1; int count = 0; public Item ItemType { get => item; set => item = value; } public int Count { get => count; set => count = value; } public int MaxItems { get => maxItems; set => maxItems = value; } public Slot(int maxItems = 1) { item = null; this.maxItems = maxItems; } public void addItem(int count = 1) { // adds any number of items to the slot will also go over the max items this.count += count; } public void removeItem(int count = 1) { // removes any number of items from the slot will also go negative this.count -= count; } }