using System.Collections; using System.Collections.Generic; using UnityEngine; public class InventoryController : MonoBehaviour { [SerializeField] Item item1;// not needed [SerializeField] Item item2;// not needed public Inventory inventory; [SerializeField] UI_Inventory uiInventory; private void Awake() { inventory = transform.GetComponent(); inventory.createEmptyInventory(8,10); inventory.addItemAt(0, item1, 8); inventory.addItemAt(0, item1, 1); inventory.addItemAt(3, item2, 15); inventory.addItemAt(4, item1, 3); /* Debug.Log(inventory.addItemAt(0, item2, 15)); Debug.Log(inventory.getInventory[0].Count); Debug.Log(inventory.removeItemAt(0, 10)); Debug.Log(inventory.getInventory[0].Count); */ uiInventory.setInventory(inventory); } void Start() { } // Update is called once per frame void Update() { } }