using UnityEngine; [CreateAssetMenu(fileName = "ToolItem", menuName = "Items/Tool", order = 2)] public class ToolItem : Item { public ToolType toolType; float durability = 1f; SpriteRenderer playerHandSpriteRenderer; public override void OnSelect() { playerHandSpriteRenderer = GameObject.Find("Player").transform.Find("Hand").gameObject.GetComponent(); if (isSelected) { playerHandSpriteRenderer.GetComponent().sprite = sprite; } else { playerHandSpriteRenderer.GetComponent().sprite = null; } } }