using System; using System.Collections.Generic; using UnityEngine; using TMPro; public class TimeUI : MonoBehaviour { [SerializeField] TextMeshProUGUI dateTimeText; TimeManager timeManager; private void Start() { timeManager = GameObject.Find("GameManager").GetComponent(); } private void Update() { DateTime dateTime = timeManager.GetDateTime(); if (dateTimeText != null) dateTimeText.text = dateTime.ToString("hh:mm tt / dd.MM.yyyy", timeManager.cultureInfo); } }