using System.Collections; using System.Collections.Generic; using UnityEngine; public class TreeInteraction : Harvestable { Inventory playerInv; [SerializeField] List drops = new List(); private void Start() { playerInv = GameObject.Find("Player").GetComponent(); toolType = ToolType.AXE; } public override string GetDescription() { if (isInRange()) return "Baum muss weg"; else return "Tree is not in range"; } public override void Interact() { // TODO // ADD DROPS TO INVENTORY // START ANIMATION // DURABILITY ON TOOL Debug.Log("Harvest BAUM"); Destroy(gameObject); } }