using UnityEngine; public class TreeInteraction : Harvestable { [SerializeField] Item dropItem; public override string GetDescription() { if (isInRange()) return "Baum muss weg"; else return "Tree is not in range"; } public override void Interact() { if (!isHarvested) { Debug.Log("Harvest BAUM"); Inventory.PlayerInstance.Add(dropItem, Random.Range(1, 10)); isHarvested = true; } } }