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27 lines
535 B
C#
27 lines
535 B
C#
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using UnityEngine;
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public class TreeInteraction : Harvestable
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{
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[SerializeField]
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Item dropItem;
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public override string GetDescription()
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{
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if (isInRange())
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return "Baum muss weg";
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else
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return "Tree is not in range";
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}
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public override void Interact()
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{
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if (!isHarvested)
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{
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Debug.Log("Harvest BAUM");
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Inventory.PlayerInstance.Add(dropItem, Random.Range(1, 10));
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isHarvested = true;
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}
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}
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} |