Files
example-top-down-unity/Assets/CharSpriteManager.cs
2022-02-19 00:54:32 +01:00

26 lines
532 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharSpriteManager : MonoBehaviour
{
[SerializeField]
List<CharSprite> charSprites = new List<CharSprite>();
private void Start()
{
LoadIntoList();
}
void LoadIntoList()
{
CharSprite[] loadedRes = Resources.FindObjectsOfTypeAll<CharSprite>();
foreach (CharSprite sprite in loadedRes)
{
Debug.Log(sprite.name);
charSprites.Add(sprite);
}
}
}