Files
example-top-down-unity/Assets/Scripts/CharSprites/CharSprite.cs
2022-02-19 00:54:32 +01:00

11 lines
259 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "CharSprite", menuName = "CharSprite", order = 1)]
public class CharSprite : ScriptableObject
{
public char character;
public Sprite sprite;
}