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			22 lines
		
	
	
		
			463 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			463 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| [CreateAssetMenu(fileName = "Item", menuName = "Items/Item", order = 1)]
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| public abstract class Item : ScriptableObject
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| {
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|     public new string name;
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|     public int id;
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|     public bool isStackable;
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|     public Sprite sprite;
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| 
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|     public bool isSelected;
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| 
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|     public abstract void OnSelect();
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| 
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|     public void Select()
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|     {
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|         isSelected = !isSelected;
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|         OnSelect();
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|     }
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| } | 
