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40 lines
759 B
C#
40 lines
759 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TreeInteraction : Harvestable
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{
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Inventory playerInv;
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[SerializeField]
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List<Item> drops = new List<Item>();
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private void Start()
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{
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playerInv = GameObject.Find("Player").GetComponent<Inventory>();
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toolType = ToolType.AXE;
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}
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public override string GetDescription()
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{
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if (isInRange())
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return "Baum muss weg";
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else
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return "Tree is not in range";
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}
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public override void Interact()
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{
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// TODO
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// ADD DROPS TO INVENTORY
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// START ANIMATION
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// DURABILITY ON TOOL
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Debug.Log("Harvest BAUM");
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Destroy(gameObject);
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}
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} |