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			43 lines
		
	
	
		
			968 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			968 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class InventoryController : MonoBehaviour
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| {
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|     [SerializeField]
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|     int selectedSlotIndex;
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| 
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|     Inventory inventory;
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| 
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|     public static InventoryController PlayerInstance { get; private set; }
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| 
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|     public Slot GetSelectedSlot()
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|     {
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|         return inventory.GetInventory()[selectedSlotIndex];
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|     }
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|     void Start()
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|     {
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|         PlayerInstance = this;
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|         inventory = Inventory.PlayerInstance;
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|         selectedSlotIndex = 0;
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|     }
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| 
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|     void Update()
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|     {
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|         if (Input.GetAxis("Mouse ScrollWheel") < 0)
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|         {
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|             if (inventory.IndexIsInRange(selectedSlotIndex - 1))
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|             {
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|                 selectedSlotIndex -= 1;
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|             }
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|         }
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|         if (Input.GetAxis("Mouse ScrollWheel") > 0)
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|         {
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|             if (inventory.IndexIsInRange(selectedSlotIndex + 1))
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|             {
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|                 selectedSlotIndex += 1;
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|             }
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|         }
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|     }
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| }
 | 
