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			87 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEngine;
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| 
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| /// <summary>
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| /// A Slot can contain an item and its count. Used for the inventory.
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| /// </summary>
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| [Serializable]
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| public class Slot
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| {
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|     [Header("Slot")]
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|     [Tooltip("The item which is in this slot")]
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|     [SerializeField]
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|     Item item = null;
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|     
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|     [Tooltip("The count of the contained item")]
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|     [SerializeField]
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|     int count = 0;
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| 
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|     #region GETTER & SETTER
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|     public Item GetItem() => item;
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|     public void SetItem(Item _item) => item = _item;
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|     public int GetCount() => count;
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|     public void SetCount(int newCount)
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|     {
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|         count = newCount;
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|         if (count <= 0)
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|             Clear();
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|     }
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|     #endregion
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|     
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|     
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|     /// <summary>
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|     /// <c>AddCount</c> adds a value to the current count. The slot does not have any logic for the maximum stack size.
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|     /// </summary>
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|     /// <param name="value">Value which should be added.</param>
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|     public void AddCount(int value) => count += value;
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| 
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|     /// <summary>
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|     /// <c>RemoveCount</c> removes a value from the current count. It clears the slot if count == 0.
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|     /// </summary>
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|     /// <param name="value">Value which should be removed.</param>
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|     public void RemoveCount(int value)
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|     {
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|         count -= value; 
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|         if (count <= 0)
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|             Clear();
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|     }
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|     
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|     /// <summary>
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|     /// Sets the count to 0
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|     /// </summary>
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|     public void ResetCount() => count = 0;
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| 
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|     /// <summary>
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|     /// Clears the hole slot
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|     /// </summary>
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|     public void Clear()
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|     {
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|         item = null;
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|         count = 0;
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|     }
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|     
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|     /// <summary>
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|     /// Gives you a copy of this slot.
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|     /// </summary>
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|     /// <returns>Copy of this slot</returns>
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|     public Slot Copy()
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|     {
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|         Slot slot = new Slot();
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|         slot.SetCount(count);
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|         slot.SetItem(item);
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| 
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|         return slot;
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|     }
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|     
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|     /// <summary>
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|     /// Sets the item and count of this slot.
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|     /// </summary>
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|     /// <param name="_item"></param>
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|     /// <param name="_count"></param>
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|     public void Set(Item _item, int _count = 1)
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|     {
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|         item = _item;
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|         count = _count;
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|     }
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| }
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