Files
example-top-down-unity/Assets/Scripts/PlayerController.cs
2022-02-19 00:14:39 +01:00

19 lines
396 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Handles the player input, such as interactions
public class PlayerController : MonoBehaviour
{
[SerializeField]
GameObject calendar;
void Update()
{
if (Input.GetButtonDown("Calendar") && calendar != null)
{
calendar.SetActive(!calendar.activeSelf);
}
}
}